Here is the bid card. Spartan but accurate:
Finally, here is a sample card. I like the cool picture on the back, though I'm not sure I had the American Revolution in mind (I was thinking maybe Latin America, but whatever). But it's still neat.
Here is the bid card. Spartan but accurate:
Finally, here is a sample card. I like the cool picture on the back, though I'm not sure I had the American Revolution in mind (I was thinking maybe Latin America, but whatever). But it's still neat.
After waiting for many weeks for my first-ever preordered board game, Agricola (the most hyped game of the decade) finally came. I played my first game last night (a solo game, of course). I scored a 41! It was lots of fun! I can't wait to play with other people. I just hope my wife and friends will take to it. There are a lot of "moving parts" and "helps" printed everywhere. Add in all those little bits and it's fairly overwhelming. But, when you boil it down, Agricola isn't really overly complicated. There are 14 turns. On a turn you put your little family discs on an action and do the action (usually this involves taking some stuff or sending some stuff). Then your family members come back. And repeat. Simple! Every once in a while you have to feed them or you get wicked -3 points cards and you lose the game, but other than that...I am an emerging game designer with several titles in the works. This site will be used to promote my games and provide updates on my quest to enter the board game designer pantheon. It is also a journal of my experiences publishing my new board game called Revolution. You will find some tips and tricks, recommendations of materials, suppliers and techniques, as well as discussion of various board games and design issues. Thanks for stopping by!